New to pickleball? These are the rules that trip up almost
everyone at first. The answers below describe traditional side-out
scoring — what recreational games and lessons use. Some tournaments now use
rally scoring instead, where the numbers work differently.
What is “the kitchen”?
The kitchen is the seven-foot zone on each side of the net — its real name is the
non-volley zone, and the line itself counts as part of it. You may stand in the
kitchen, but you cannot hit the ball out of the air while any part of you is
touching the zone or its line.
It is also a fault if your own momentum carries you into the kitchen after a volley,
even after the ball is dead — so you cannot volley from just outside and fall in.
That one restriction is what stops players camping at the net and smashing
everything, and it is what makes pickleball a game of placement more than power.
What is the two-bounce rule?
The ball has to bounce once on each side before anyone may volley. The serve must
bounce before the returning team hits it, and the return must bounce before the
serving team hits it. After those two bounces, either side can take the ball out of
the air. It exists so the serving team cannot rush the net for an easy advantage.
How does serving work?
You serve from behind the baseline, diagonally into the opposite service box, and
the ball must land past the kitchen line. You get one attempt — there is no second
serve as in tennis.
Most players use the traditional volley serve, struck out of the air.
Three things have to be true at the moment you hit it: your arm is swinging upward,
contact is below your waist, and the head of your paddle is no higher than your wrist.
A drop serve is also legal — drop the ball, let it bounce, then hit
it — and none of those three restrictions apply to it. Either is fine; use whichever
you find easier to repeat.
How does scoring work, and why is the score three numbers?
Only the serving side can score a point. In doubles you call three numbers: your
team’s score, the other team’s score, and whether you are your side’s first or
second server. So “4–2–1” means your team has four, the other team has two,
and you are the first server. When both partners have lost their serve, the other
team takes over.
When the game begins, why does the starting team get only one serve?
Because only the serving team can score, and serving first is already an advantage.
Normally each team gets two turns at serving before the ball goes over — one for
each partner. If the starting team got both of those turns, it would have two
separate chances to build a lead before its opponents had served even once.
Taking away that second turn is what evens out the start. It does not cap how much
the first team can score — a single server can win several rallies in a row — but
it removes one of their two opportunities, so whoever happens to start does not carry
a double advantage into the game.
In practice the very first server of the game is simply treated as the
second server — which is why the opening score is called
“0–0–2”. One lost rally and the serve passes straight over.
How do you win a game?
Games are usually played to 11 and you have to win by two, so a game can run past
11. Tournaments sometimes play to 15 or 21, but recreational games and lessons are
almost always to 11.
What counts as a fault?
A fault ends the rally. The common ones are hitting the ball into the net, hitting
it out of bounds, volleying while any part of you is in the kitchen, and letting the
ball bounce twice on your side. If your side was serving you lose the serve; if you
were receiving, the other side scores.
Are the lines in or out?
A ball touching any line is in — with one exception. On a serve, the ball may not
land on the kitchen line; that is a fault. Every other line, including the baseline
and sidelines, counts as in.